Marathon day two check-in: Into the Outpost, an overpowered shotgun, and why I love doors | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these FPS Marathon UI designer declares himself the ‘fontslop merchant’ and promises Bungie will never ‘remove the SAUCE from the UI’ FPS The Marathon server slam consumed my weekend: 21 hours later, I’ve gone from ‘meh’ to believer FPS Is Marathon’s time-to-kill too fast, or am I too Arc Raiders-pilled? FPS Marathon Server Slam start times and rewards FPS Marathon day one check-in: Thief impressions, broken Deluxe Edition bonuses, and so many Assassins FPS Marathon Server Slam update: Bungie says if you’re not getting enough PvP action, maybe you’re just not looking for fights in the right places FPS If you’re hoping to make friends in Marathon like you can in Arc Raiders, expect a knife in the back FPS Hunt: Showdown keeps experimenting with the extraction genre, and its next twist sounds irresistible: Soon, extraction points and loot won’t appear on the map FPS Bungie unveils Marathon’s first season, confirming that, yes, it’ll wipe all your loot and progress every three months: ‘Each season of Marathon brings a clean slate for the whole community’ FPS Marathon launch times and release date FPS Hallelujah, Bungie’s confirmed that Marathon’s battle passes don’t expire, you can purchase old ones, and you never pay for power FPS If you love Marathon’s vectorheart style but not its PvP, get your aesthetic fix from the gorgeously overstimulating demo for this time trial FPS instead FPS Hours before its open preview weekend, Marathon is suddenly very close to the top of Steam’s top sellers list FPS Bungie is considering a dedicated duos mode and time-to-kill changes after Marathon server slam feedback FPS Marathon’s aura-farming NPCs show just how bland and lifeless Arc Raiders’ AI-voiced characters really are PopularNEW: PC Gamer Clips!MarathonArc RaidersBest PC gearQuizzes Games FPS Marathon Marathon day two check-in: Into the Outpost, an overpowered shotgun, and why I love doors Features By Morgan Park published 7 March 2026 Surviving Outpost will make me god. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter Welcome back runners. Are we calling each other runners? Honestly, let’s not. What’s up people playing Marathon. I’ve sunk 10 hours into this dang extraction shooter so far and the deeper I dig this hole, the more I’m into it.I’m still having a blast with PvP, especially when playing trios. During the day, when friends with real jobs are at work, I’m rolling mostly solo to replenish my basic bartering goods. There’s a lot more sneaking around in solo matches—crouch walking through compounds, knifing bots in the back, and entering buildings through windows when possible. I’m now noticing little touches in the solo experience that feel like a deliberate response to how these stealth scenarios can often play out in other games.Take doors: opening one makes a loud “thud” no matter how you slice it. There’s usually no way around opening at least one or two if you’re the first one to a compound. I’m learning it’s smart to close exterior doors behind you, because it then forces anyone trying to sneak in to announce their presence. It’s a nice, thought-out dynamic that gives the proactive looter a solid chance against rats. You may like Marathon day one check-in: Thief impressions, broken Deluxe Edition bonuses, and so many Assassins Is Marathon’s time-to-kill too fast, or am I too Arc Raiders-pilled? The Marathon server slam consumed my weekend: 21 hours later, I’ve gone from ‘meh’ to believer A few other observations from day two:OutpostHoly hell, this third map is something else. Outpost is the map we couldn’t play in the server slam. It unlocks at level 12, and I suggest you go into your first time with a 3-stack. Its overall footprint is smaller than Dire Marsh and Perimeter, but that’s because the whole thing is one giant compound surrounded on all sides by walls, containers, and UESC patrols. It’s a trip.Outpost is also the only current location with a map-wide hazard: “anti-organic” phosphorus-like barrages periodically coat everything exposed to the sky. Running through it drains health.I’ve yet to thoroughly explore the sub-compounds of Outpost,
Marathon day two check-in: Into the Outpost, an overpowered shotgun, and why I love doors
Marathon day two check-in: Into the Outpost, an overpowered shotgun, and why I love doors