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Here’s how it works. 82 Styx: Blades of Greed review This third instalment expands Cyanide’s infiltration blueprint with open worlds and other people. Reviews By Shaun Prescott published 17 February 2026 0 Comments Join the conversation (Image: © Cyanide) Our Verdict Nine years in the making, Cyanide has expanded Styx’s scope in all the right ways without sacrificing its steadfast focus on stealth. PC Gamer’s got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware. Need to knowWhat is it? Goblin stealth goes semi-open world and hugely vertical.Release date February 19, 2026Expect to pay $40Developer Cyanide StudioPublisher NaconReviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAMSteam Deck TBCLink Steam $31.99View at Fanatical $31.99View at Green Man Gaming $39.99View at Humble Bundle, Inc.I have a fractious relationship with the Styx series: I love its highly vertical and often punishing approach to third-person stealth, but I loathe its foul-mouthed, quippy goblin protagonist. I can’t even stand the look of the bastard. Styx has made me cringe through dozens of hours of otherwise brilliant sneaking and terror-wreaking, and I guess it’s saying something that I enjoyed pretty much every moment of Blades of Greed despite wanting to slug the sleazy green sod in the ear.It’s been nine years since the last Styx game and quite a bit has changed. Blades of Greed shifts towards an open world format, but the result is not dissimilar to the level-based design of the first two Styx games. There are three massive maps here, and all sprawl vertically to an extent that makes Dark Souls’ Blighttown look like the Sahara. I can’t access everywhere immediately though, because Styx now has metroidvania-style traversal upgrades that make returning to previously visited regions hugely rewarding.The first is a hookshot I can use to reach otherwise inaccessible heights (or accessible ones faster), and the second is a parachute for riding wind columns like elevators or breaking my fall. These and more are doled out during story beats but, as usual, Styx has a range of optional unlockable abilities too. I mostly used his returning temporary invisibility cloak, but Styx can also possess enemies, create a clone, and slow down time, in addition to some more offensive upgrades that didn’t suit my playstyle. Related articles The new game about the loathsome ancient goblin who kills people for fun and profit is delayed into 2026 To celebrate the imminent launch of a new Styx adventure, Epic is giving away Cyanide’s last two goblin-flavoured stealth games for free Cairn review: A gripping ‘strand-game’ about the limits of the body There are a lot of RPG-lite decisions to make, but they ultimately come down to whether you like to just sneak around, or if you plan to take a more brazen approach. Either way, for most players Blades of Greed demands that direct encounters be kept to a minimum. It’s possible to engage in direct combat with a foe but remember: you’re a piddling goblin. (Image credit: Cyanide Studio)HobnobbingMaybe surprisingly, Blades of Greed is an utterly gorgeous game, even on medium settings. My favourite map was The Wall. It’s a tumbledown multi-storeyed city built in the arches of a towering viaduct. I loved ferreting around in the upper reaches of this tenebrous ghetto, scaling heights that seem impossible or else off-bounds from afar. There’s also Turquoise Dawn: a verdant, swampish expanse once the sole province of orcs, with monolithic trees and even taller strongholds. Styx even revisits the ruins of Akenash, which was destroyed in the first Styx game.When a foe spots me I can escape up a chimney, parkour down a nearby rope, leap through the window and cut his throat from behind.As much as the Styx games are stealth they’re also basically platformers, and Blades of Greed’s shift to an open world format has resulted in hugely rewarding exploration. There were a couple of occasions during my playthrough when I was pretty sure I was sequence-breaking the game. But no: it’s always perfectly valid to shuffle dangerously along a wall above a sheer drop rather than take the stairs, and there’s always probably a couple of other routes to take as well.The maps are designed like sprawling honeycombs, and this is most obvious when I have to make a quick escape: crawlspaces connect chambers, which are also connected by rooftops, windows, corbels and pilasters. When a foe spots me I can escape up a chimney, parkour down a nearby rope, leap through the window and cut his throat from behind. By the five hour mark Styx takes on an expressive fluidity
Styx: Blades of Greed review
Styx: Blades of Greed review