'We’re going to make some horrendous mistakes,' Peter Molyneux says about his upcoming swan song Masters of Albion: 'Horrendous, horrendous mistakes'

'We’re going to make some horrendous mistakes,' Peter Molyneux says about his upcoming swan song Masters of Albion: 'Horrendous, horr
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‘We’re going to make some horrendous mistakes,’ Peter Molyneux says about his upcoming swan song Masters of Albion: ‘Horrendous, horrendous mistakes’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these RPG ‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’ RPG The dev behind my top upcoming RPG is a Hungarian chef who thought ‘if not now, then when?’ and learned coding from scratch to make his dream ‘eurojank’ masterpiece FPS Laid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: ‘We were turned into a joke from minute one’ FPS Highguard didn’t flop Roguelike ‘I told you so!’: As Mewgenics roars past 250,000 copies sold in less than a day, Edmund McMillen says ‘I knew this game would eventually see the light of day, and I knew it would be my best work’ Roguelike ‘We’re definitely excited to do something else’: After Cult of the Lamb Woolhaven, the Massive Monster devs are excited at the prospect of something new—’We always like to follow the fun’ FPS Geoff Keighley shouldn’t be blamed for Highguard’s failure, Larian publishing boss says: ‘There are genuine villains in this industry but I just don’t see them here’ Sim Peter Molyneux’s Masters of Albion looks like three games in one, but it also looks like none of them is any good Roguelike ‘It’s weird in the industry right now’: Cult of the Lamb’s devs still have faith that the indie scene will continue dishing out ‘smash hits’ RPG Everything we know about Fable, the reboot on the twisted heroes RPG series Life Sim ‘I’m a total amateur’ says Stardew Valley creator and developer of one of the most iconic farming sims of the 21st century Action Build A Rocket Boy dumpster fire flares up in exciting new ways as its co-CEO reportedly claims the ‘guys who’ve been sabotaging MindsEye’ have been identified—and will be demonized via an in-game spy mission FPS ‘We don’t need [player counts] to be super huge in order to be successful’: Highguard devs respond to posters declaring it dead on arrival RPG I’m the biggest Baldur’s Gate 3 fan, but the HBO TV show is filling me with dread MMO 2 days after promising it was still ‘worthy of your investment,’ the most successful Kickstarter MMO ever was canceled and its team laid off: ‘The developers and staff acted in good faith and deserved better’ PopularNEW: PC Gamer Clips!Arc RaidersBest PC gearFalloutGame Quizzes Games Strategy Masters of Albion ‘We’re going to make some horrendous mistakes,’ Peter Molyneux says about his upcoming swan song Masters of Albion: ‘Horrendous, horrendous mistakes’ News By Andy Chalk published 17 February 2026 The Masters of Albion team knows about making games, but things like marketing, PR, and community management? Not so much. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: 22cans) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter Masters of Albion is not only Peter Molyneux’s final game (so he says, anyway), it’s also a sort of getting-the-band-back-together moment with collaborators from the early days at Lionhead. All of which is apparently rather nerve-wracking: In an interview with The Game Business, Molyneux describes the team as “incredibly inexperienced,” and warned that there will likely be some big bumps in the road “because we are going into a world we don’t fully understand.”He’s not talking about the process of making games, something the four collaborators in the interview—Mark Healey, Russell Shaw, Iain Wright, and Kareem Ettouney—are all very familiar with, having worked with Molyneux on games including Magic Carpet, Syndicate, Black and White, and Fable. The business side of things is a different matter, however. 22Cans is self-publishing Masters of Albion and so matters that are normally handled by a publisher, like PR and marketing, falls to Molyneux and co. instead.”We are incredibly inexperienced,” Molyneux said. “I am petrified, because we are going into a world we don’t fully understand. We’ve been lucky that there are lots of outside people that are coming in and helping us, but I’m sure we are going to make some horrendous mistakes. But… if this is going to be the last game, why not give

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