WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons

WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons
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WoW’s classes were pruned for Midnight because many were ‘built in a world’ where its devs assumed they’d be using addons | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these RPG The best parts of my favorite World of Warcraft classes are being turned into new heroes for Fellowship’s pre-season 2 update this week RPG Thanks to Diablo 2, Blizzard might’ve found a way to fix Diablo 4’s loot fatigue in its next expansion Third Person Shooter Embark admits Arc Raiders’ bosses are dying too fast because ‘they’re not intended for the full server to go up against’ and ‘we gave players too effective abilities’ Action Blizzard says it’s open to even more Diablo 2 expansions and reworks unless people get really mad at it about this one: ‘We’re going to have to see what the players say’ World of Warcraft Blizzard isn’t going to let World of Warcraft players suffer from outdated character customization for long, but it’s going to take some time to fix RPG Diablo 4’s second new class is a summoner who commands demons to fight demons MMO Question time: What role—tank, healer, or DPS—do you actually play in MMORPGS, and why? 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter World of Warcraft recently embarked on the massive undertaking of redesigning all of its many specialisations to work without the assistance of UI mods (addons) for Midnight—mods which previously automated a ton of the complexity of its classes.As an outlaw rogue, for instance, I had an addon which told me when I should cast Roll the Bones, because the decision making of that choice involved keeping track of several separate, randomly-generated buffs that each did something completely different from the other.It was a nightmare of a priority system, but computers are very good at priority systems. Even after two expansions with the spec, I could not have told you what my Roll the Bones buffs do. I heard the funny noise from my addon, pushed a button, and went back to paying attention to the parts of the spec I liked. Related articles World of Warcraft’s add-on changes aren’t over: ‘There will doubtless be some loopholes players find’ WoW’s combat UI mods break with this week’s pre-patch, marking an enormous change for the 20-year-old MMO Blizzard’s not been ‘backtracking’ on its combat addon plans for World of Warcraft, says game director Ion Hazzikostas: ‘This was always the intent, to swing the pendulum to the other end and then creep it back’ Even so, reactions to the pruning have been mixed—for instance, I feel like my spec got on pretty well with the changes, but others aren’t too pleased. Classes they’ve been playing for years have, in some cases, had major

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