Blood Bowl creator Jervis Johnson agrees with Games Workshop's AI ban, says 'it allows you to be a bit lazy and not put in the effort'

Blood Bowl creator Jervis Johnson agrees with Games Workshop's AI ban, says 'it allows you to be a bit lazy and not put in the effort'
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Blood Bowl creator Jervis Johnson agrees with Games Workshop’s AI ban, says ‘it allows you to be a bit lazy and not put in the effort’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these Third Person Shooter Congrats, you played yourself, Arc Raiders’ machines aren’t actually learning: ‘That’s just the way we author them’ Platforms Open-source game engine Godot is drowning in ‘AI slop’ code contributions: ‘I don’t know how long we can keep it up’ AI Unity boss who once called out the ‘idiocy’ of the metaverse now says his company’s new AI tech ‘will enable developers to prompt full casual games into existence with natural language only’ AI A human software engineer rejected an AI agent’s code change request, only for the AI agent to retaliate by publishing an ‘angry’ blog about him AI This space MMO was coded by AI, is played by AI, and all us meatbags can do is watch them MMO EVE Online rolls out ‘AI-powered assistance feature’ for new players, promises it ‘does not produce game content, create art, or replace creative work’ Sim Understandable AI paranoia has inspired a developer to change the handcrafted character art in its upcoming sim: ‘They look a bit AI’ Gaming Industry Over 50% of game developers now think generative AI is bad for the industry, a dramatic increase from just 2 years ago: ‘I’d rather quit the industry than use generative AI’ AI Moltbook is like Reddit but only AI agents are allowed—though after spending hours trawling through threads, it looks more like a huge, unhinged roleplay server to me AI Google’s new AI ‘world model’ has seemingly spooked videogame investors, but it’s hard to know what it will actually lead to Gaming Industry ‘We will f*ck up’: The publisher of Against the Storm and Manor Lords is committed to keeping generative AI out, but it’s easier said than done Hardware Dell’s CES 2026 chat was the most pleasingly un-AI briefing I’ve had in maybe 5 years AI Steam updates AI disclosure form to specify that it’s focused on AI-generated content that is ‘consumed by players,’ not efficiency tools used behind the scenes Strategy With Total War: Warhammer 40,000, Creative Assembly is resurrecting a 16-year-old experiment, which didn’t exactly go to plan last time AI ‘We’re actively embracing generative AI,’ Take-Two boss says, after previously expressing skepticism: ‘We have hundreds of pilots and implementations across our company’ PopularNEW: PC Gamer Clips!Arc RaidersBest PC gearFalloutGame Quizzes Games Board Game Blood Bowl Blood Bowl creator Jervis Johnson agrees with Games Workshop’s AI ban, says ‘it allows you to be a bit lazy and not put in the effort’ News By Jody Macgregor published 20 February 2026 “AI is going to be like the asbestos of the internet and the computer industry.” When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Games Workshop) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter Jervis Johnson is a legend in the world of tabletop game design. During almost four decades spent at Games Workshop he created Blood Bowl and wrote the core rules for Advanced Heroquest, co-created Necromunda, and wrote significant chunks of Warhammer 40,000’s second edition, Warhammer Fantasy Battle’s fourth edition, multiple iterations of Age of Sigmar, and several of the Warhammer Quest board games.Though retired from Games Workshop these days, Johnson still contributes to projects like the Godzilla TTRPG and DreadBall All Stars, a kind of full-contact sci-fi basketball in contrast to Blood Bowl’s ultraviolent fantasy football. While discussing the latter with FRVR, the topic of Games Workshop’s prohibition against AI in its design process came up.Johnson agreed with his old company’s take, saying that while AI “can do stuff that’s perfectly good in a middling kind of way, on the low-end,” he hasn’t been particularly impressed by anything he’s seen and doesn’t think it’s up to a professional standard. Related articles Games Workshop says its senior managers aren’t excited about AI, prohibits its use and laments that it’s ‘included on our phones or laptops whether we like it or not’ ‘I f**king hate gen AI art,’ Hooded Horse chief says: ‘If we’re publishing the game, no f**king AI assets’ Baldur’s Gate 3 developer Larian defends itself as fans react to generative AI use: ‘I’m not entirely sure we are the ideal ta

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