NetEase breaks up with another western studio, but it refuses to die and instead 'remains motivated and deeply committed to the incredible game we’re building'

NetEase breaks up with another western studio, but it refuses to die and instead 'remains motivated and deeply committed to the incredible game w
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NetEase breaks up with another western studio, but it refuses to die and instead ‘remains motivated and deeply committed to the incredible game we’re building’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these Gaming Industry Remedy’s new CEO is a former sports betting guy and EA executive who aims to ‘scale Remedy in a way that builds lasting value’ FPS Laid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: ‘We were turned into a joke from minute one’ FPS Highguard didn’t flop Adventure ‘We never had plans to update Peak at all’: Aggro Crab reveals that it doesn’t want ‘to be a studio that works on one game forever’ FPS 16 days after Highguard’s launch, the studio has laid off ‘most of the staff’ Gaming Industry Despite having nearly its entire back catalog on Steam, Suda51’s studio doesn’t benefit much from sales of its old games: ‘It’s really nice for the other people who are making bank off that, though’ Gaming Industry Den of Wolves studio 10 Chambers announces ‘significant restructuring’ and layoffs, ‘including several of the studio’s co-founders’ FPS Geoff Keighley shouldn’t be blamed for Highguard’s failure, Larian publishing boss says: ‘There are genuine villains in this industry but I just don’t see them here’ Roguelike ‘It’s weird in the industry right now’: Cult of the Lamb’s devs still have faith that the indie scene will continue dishing out ‘smash hits’ MOBA Another MOBA gives up: Supervive, developed by former Riot devs, is closing in February, just 7 months after it launched RPG Anime action RPG studio Pahdo Labs shuts down despite accruing $17.5M in funding: ‘We believed making a demo of a familiar but new game would be our best shot’ Action Anticipated anime action RPG halts updates just 3 months after launch because of poor sales: ‘The game wasn’t fun enough to sustain a consistent, healthy player base’ Action Build A Rocket Boy dumpster fire flares up in exciting new ways as its co-CEO reportedly claims the ‘guys who’ve been sabotaging MindsEye’ have been identified—and will be demonized via an in-game spy mission The Elder Scrolls Bethesda’s former Elder Scrolls loremaster on why he left, Starfield’s ‘communication breakdowns’, and how he wanted The Elder Scrolls 6 ‘to be The Empire Strikes Back’ FPS ‘We don’t need [player counts] to be super huge in order to be successful’: Highguard devs respond to posters declaring it dead on arrival PopularNEW: PC Gamer Clips!Arc RaidersBest PC gearFalloutGame Quizzes Gaming Industry NetEase breaks up with another western studio, but it refuses to die and instead ‘remains motivated and deeply committed to the incredible game we’re building’ News By Joshua Wolens published 16 February 2026 But if you happen to have several million dollars lying around, the devs would like to speak to you. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Anchor Point Studios) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter NetEase’s tumultuous relationship with its own western studios shows no sign of abating, as action-adventure studio Anchor Point declares it’s parting ways with the corporation and going independent.The shift was announced by Anchor Point CEO (and former lead designer on Remedy’s Control) Paul Ehreth on LinkedIn (via Game Developer). “We will be transitioning to operate as an independent studio. This is a significant change for us, but one that we’re approaching with optimism, clarity, and excitement for what’s ahead.”Anchor Point was founded back in 2023 with the aim of “developing action-adventure games for console and PC that push the boundaries of entertainment and bring elements of surprise into the gameplay”—games where you shoot things, I think that means—under the NetEase umbrella. Related articles 2 months after being acquired by private equity, Splash Damage is making major layoffs so it can ‘remain agile,’ even though it hasn’t released a game since 2020 Funcom may have closed down Metal: Hellsinger studio The Outsiders, but its co-founder and Battlefield vet David Goldfarb says it’s not over yet: ‘We’re working on the 2.0 version of The Outsiders, so we’re not dead’ Sable creative director’s new studio aims to make games sustainably rather than ‘trying to make loads of money

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