Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun
1 Min Read 0 7

Occult deckbuilder The Killing Stone is introducing a ‘dynamic’ scare system originally considered for BioShock 2: ‘It’s very fun as a gamedev to be surprised by something in your own game’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these Puzzle Devs behind GoldenEye, Perfect Dark and TimeSplitters are done with big shooters after getting burned by Embracer, so their next game is a Balatro-like twist on Scrabble—and you can try the demo now Third Person Shooter Embark admits Arc Raiders’ bosses are dying too fast because ‘they’re not intended for the full server to go up against’ and ‘we gave players too effective abilities’ Third Person Shooter Arc Raiders design director says players ‘never worked together’ in testing, but the emergence of care bear lobbies ‘encourages us to lean toward giving opportunities to have friendly interactions’ Gaming Industry ‘It’s pretty sad and pathetic that a game with difficult content can’t get on the larger marketplaces:’ Despite creeping censorship on Steam and Epic, these devs are fighting to make a transgressive stop-motion horror game Third Person Shooter Arc Raiders full interview: ‘Nobody whatsoever thought we’d have this many players’ Horror Can Resident Evil Requiem finally make good on Resident Evil 6’s best and most botched idea? Card Game If you’ve ever had a crippling Vampire Survivors or Slay the Spire habit, avoid Vampire Crawlers at all costs RPG ‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’ Resident Evil When Capcom brought in a professional screenwriter for the original Resident Evil 2, it was his idea to fully embrace the series’ goofy puzzles: ‘We’ll just have to make the police chief a weirdo!’ Horror Total Chaos, the survival horror based on one of Doom’s best mods, is getting a New Game+ mode featuring an Alien: Isolation-style persistent enemy: ‘It does not patrol. It does not follow rules. It adapts’ Horror ‘Art and science and procreation, that’s about all life is good for:’ Two former freeware developers are still trying to keep it weird in an era when companies ‘sell games to people in 5-second clips’ FPS Devil Daggers 2 is in development, as its creator confirms fewer than 1,500 people survived longer than 8 minutes in the original Resident Evil Resident Evil: Revelations 2 was overlooked, but it was great survival horror Horror Reanimal review: Astonishingly bleak and oblique survival horror FPS Hellscreen, the FPS with a rear-view mirror, has left Steam early access two episodes short of its original plan: ‘This is a bittersweet experience for me’ PopularNEW: PC Gamer Clips!Resident EvilArc RaidersBest PC gearGame Quizzes Games FPS Bioshock 2 Occult deckbuilder The Killing Stone is introducing a ‘dynamic’ scare system originally considered for BioShock 2: ‘It’s very fun as a gamedev to be surprised by something in your own game’ News By Rick Lane published 28 February 2026 “That idea has stuck around in my brain.” When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: 2K Marin) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them. Signup + Every Thursday GTA 6 O’clock Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O’clock experts. Signup + Every Friday Knowledge From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what’s on the horizon. Signup + Every Thursday The Setup Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more. Signup + Every Wednesday Switch 2 Spotlight Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo’s new console each week, bring you up to date on the news, and recommend what games to play. Signup + Every Saturday The Watchlist Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter BioShock 2 was a bold follow-up to Irrational Games’ 2007 FPS, putting you in the lead-weighted shoes of a Big Daddy and flipping its objectivist critique on its head. But 2K Marin’s sequel may have been bolder still if some of its developers had their way on the project. Early plans for the sequel included far more dynamic encounters with its fearsome Big Sister enemies, letting them get the jump on you whenever they fancied.This was brought to light by former 2K Marin dev David Lindsey Pittman in a Bluesky thread (via GamesRadar). “Way way back in the day on BioShock 2, me and Kent Hudson talked about doing a dynamic ‘Big Sister scare’ system, where we’d spawn the ostensible villain at the edge of your vision any time the game’s tempo slowed down,’ Pittman writes.Pittman doesn’t specify whether these dynamic scares would have resulted in an actual fight or chase sequel a-la Alien: Isolation or Resident Evil 2 remake. Either way, it would have been an innovative approach to first-person horror in 2010, the same year that brought us Amnesia: The Dark Descent. In the end, however, the idea was scra

Argentendo

Tinggalkan Balasan

Alamat email Anda tidak akan dipublikasikan. Ruas yang wajib ditandai *