Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0 Southeast Asia Home Amazon Deals Pro-tips by Codashop PC PS4 Xbox One Nintendo Mobile Entertainment EsportsMoreSearch Home More About IGN SEAContactAdvertisePressUser AgreementPrivacy PolicyCookie PolicyRSSIGN Southeast Asia is operated under license by Media Prima Digital Sdn Bhd (199901014126) Change Region United States United Kingdom Australia Africa Adria Serbian/Croatian Adria Slovenian Benelux / Dutch Brazil China / 中国 Czechia / Slovakia France Germany Greece / Ελλάδα Hungary India Israel Italy / Italia Japan / 日本 Korea / 한국 Latin America Middle East – English Middle East – الأوسطالشرق Nordic Poland Portugal Southeast Asia Spain / España Turkey / Türkiye world.ign.com Register / Login Register / Login Login Register Warhammer 40,000: Space Marine II Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0 Whose bolter is it anyway? This post might contain affiliation links. If you buy something through this post, the publisher may get a share of the sale. By Wesley Yin-Poole Updated: Feb. 26, 2026, 7:08 p.m. Related reads:MapleStorySEA Celebrates 20th Anniversary With Massive Summer Updates Warhammer 40,000: Space Marine 2’s long-awaited Techmarine update is out now across all platforms as part of patch 12.0. It adds the new Techmarine class, a new melee weapon, a new Operation, DLCs, and balance updates.More like thisOpen Back Headphones: A Sound Experience Like No OtherThe Techmarine is the big draw here. The new playable class — the first to hit the explosive third-person action game since launch — has a unique Servo-Gun ability that locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. It also has access to the new Omnissian Axe, which can deal massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks.“We hope you will really like the new class,” game director Dmitry Grigorenko said in a post on publisher Focus Entertainment’s website. “We’ve tried to make sure that this class plays differently from the rest.”A number of changes were made based on feedback from the recent PTS, outlined in the patch notes below. “We’ve tried to address most of it, but there are some big changes that we didn’t have time to implement,” Grigorenko explained. “There will be more improvements and perks reworks in upcoming patches.”Elsewhere, patch 12.0 heralds the addition of Space Marine 2’s first voice pack, which costs $4.99. This is not included in the Season Pass (and thus has upset some players who believe it should be part of the premium DLC package). It includes 450 re-recorded voicelines and a unique Space Marine Head cosmetic for each of the following Space Marine chapters: Blood Angels, Space Wolves, and Black Templars.Image credit: Focus Entertainment.Warhammer 40,000: Space Marine 2 Techmarine update 12.0 patch notes:NEW FEATURESNew Class: TechmarineWe are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions. ? Changes from PTS:Fixed “Furious Gun Strike” prestige perk not activating properly.”Revive Surge” prestige perk has been replaced with “Indomitable”: “You become Invulnerable to Damage while activating Tarantula Sentry Gun”“Chained Headshots” prestige perk now correctly increases headshot damage.”Volatile Sentry” prestige perk damage boost increased from 40% to 1000%.”Replenishing Salvo” perk cooldown reduced from 90 to 75.Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.”Arc Cleave” perk damage bonus decreased from 25% to 20%.“Explosive Enfilade” perk now works with Sanctified Wrath equipment.”Augmented Tarantula” perk’s damage boost increased from 25% to 30%.”Augmented Tarantula” perk now correctly increases the turret’s ammo.”Methodical Destruction” perk now correctly debuffs enemies.”Designated target” perk now correctly debuffs enemies.”Omnissian Axe Deflection” perk duration increased from 5 to 10 seconds.“Explosives Adept” perk damage increased from 20% to 35%.”Lethal Perimeter” perk using 50% less energy per shot instead of 20%.Servo-gun damage now correctly scales with difficulty.Precision Servo-gun damage reduced by 10%.Bolter Servo-gun cooldown reduced by 20%.Game Director’s note:We hope you will really like the new class. We’ve tried to make sure that this class plays differently from the rest. Thank you for your feedback on him from PTS. We’ve tried to address most of it, but there are some big changes that we didn’t have time to implement. There will be more improvements and perks reworks in upcoming patches.New Weapon: Omnissian AxeWith the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path.? Changes from PTS:Improved responsiveness of Omnissian Rush attacks.Sweeping Whirl damage increased by 100%.The third light attack in the combo now correctly breaks the enemy’s guard.”Armour Siphon” perk now activates properly.Fixed the amount of HP which taken when using the “Iron Surge” perk.”Executioner” perk duration increased to 5 seconds.Added an energy explosion effect for “Explosive Strike” perk.”Mighty Blast” perk second explosion deals correct damage.”Expose” perk is now correctly applied.”Cleaving Strike” perk no longer triggers environmental hazards explosions.New PvE Content: Tarantula Sentry GunTechmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.? Changes from PTS:Fixed double HP and damage scaling by difficulties.Increased spawn rate of turrets by ~50%.Added more potential spawn areas for turrets.Increased range of turret outline for better visibility.Game Director’s note: Rest assured that turrets are still going to be very effective.Sentries (along with lots of other cool stuff ?) will be added in Siege in the next big content update.New PvE Map: DisruptionSpac
Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0
Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0