Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of going to therapy, guys will literally boot up Warcraft 2'

Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of goi
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Geoff ‘Zag’ Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: ‘Instead of going to therapy, guys will literally boot up Warcraft 2’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these Gaming Industry Abubakar Salim, Surgent Studios founder and Raised by Wolves star, gives us a guided tour of his PC: ‘My desktop is so bad that even my wife refuses to look at my screen’ Gaming Industry CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher’s success: ‘Maybe Kitfox wouldn’t be as successful if I didn’t know how to alternate between science trees and army defences’ Gaming Industry Nightdive Studios’ Stephen Kick has 8,544 hours in Dota 2, and just clocked his 5,000th win: ‘I think it’s made me a better leader’ Gaming Industry 219 hours of XCOM 2 and 20 minutes of Fallout: Size Five Games’ director Dan Marshall takes us through the games on his PC Gaming Industry Doom co-creator John Romero adores Ghost Recon and has over 3,000 hours in World of Warcraft: ‘God, I lived in that game every day for five years’ RPG Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika’s original RPG: ‘Everyone on the team helped really make that maximum goth’ Third Person Shooter Arc Raiders full interview: ‘Nobody whatsoever thought we’d have this many players’ Games What games did you play over the holidays? 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When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Geoff Keene/Krafton) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Every Friday GamesRadar+ Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter Disk CleanupWelcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?”Geoff “Zag” Keene first encountered PC gaming by watching his dad play Blizzard games at night through a crack in the doorway. The first time he saw Diablo was at a LAN party organised by his dad’s coworkers. “They all had these computers in the basement, like 10 of them or something,” he says. “I remember clicking around and just being kind of lost … I think that must have been the first time I was thinking about videogames as more than just a thing that’s around, but actually like a hyper-fixation.”Keene entered the games industry with his first company, Sandswept Studios. Its initial project, the ill-fated survival sim The Dead Linger, offered a hard lesson in the challenges of game design. But after developing Unfortunate Spacemen and a brief stint at Rocketwerkz, Keene founded Deep Field Games, creators of the brilliant survival sim Abiotic Factor, where players assume the roles of scientists exploring a giant underground research facility.Deep Field is now working on a new project, while also planning more updates for Abiotic Factor. “We’ll have a new roadmap soon for ABF,” he says. “All through 2026, we’re doing updates. We’ve got some DLC planned. We’re following some other story threads. We have a bunch of stuff we want to do with ABF becau

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