Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff

Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
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Killing Floor studio Tripwire Interactive lays off 23 people because of ‘business realities’ and all the other usual stuff | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these Assassin’s Creed Former Assassin’s Creed and Far Cry director says Ubisoft ‘became very allergic’ to new games, which contributed to a ‘talent drain’ Gaming Industry 3 months after laying off a bunch of people, Splash Damage has become ‘Splash Damage Group’ and acquired another studio Action Just Cause dev co-founder says the studio got too big and ‘numbers focused,’ so he quit and made a $25 open world crime brawler FPS The creators of Postal just announced a new FPS where you play as a victim of the Postal Dude’s original killing spree, which is certainly an angle FPS Highguard developers were surprised by layoff notices, new report says: They thought they’d have at least a few months to work on it but when Tencent ended funding, there was nothing left Gaming Industry Bluepoint Games, Sony’s famed remaster studio, is being closed as the fallout from PlayStation’s disastrous pivot to live service continues Hardware Drop, seller of Lord of the Rings-themed keyboards and more, will be shutting down in March Sports Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to ‘move faster, listen more closely, and deliver consistently for all of you,’ somehow Gaming Industry XCOM designer Jake Solomon announces surprise closure of his studio alongside a first look at its canceled life sim, ‘the game we poured our hearts into’ Gaming Industry Amazon’s gaming walkback continues as it ends publishing deal for a new racing game being headed up by former Forza Horizon creative director Third Person Shooter Remember Postal? 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Subscribe to our newsletter Tripwire Interactive, developer of the Killing Floor and Rising Storm games, has laid off 23 employees, cuts it says were made necessary by the “business realities” of an evolving videogame industry.”We regrettably confirm that our studio has recently undergone a workforce reduction which has affected 23 people from across different areas,” the studio wrote in a message posted to LinkedIn. “This was an incredibly difficult decision and was heavily deliberated given the impact of those affected, along with the overall team.”As the gaming industry continues to evolve, so do the needs of our studio which means understanding our long-term strategy and aligning with business realities where needed in order to stay focused on our key creative goals.” Related articles Three months after laying off a bunch of people, Payday studio Starbreeze lays off a bunch more people Den of Wolves studio 10 Chambers announces ‘significant restructuring’ and layoffs, ‘including several of the studio’s co-founders’ Eidos Montreal lays off more employees, internal projects reportedly cancelled as the studio shifts focus to support work The reason for the Tripwire layoffs is the usual stuff: “As the gaming industry continues to evolve, so do the needs of our sutdio which means understanding our long-term strategy and aligni

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