Nvidia's RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking ray traced trees to go Witcher-ing within

Nvidia's RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking ray traced trees to go Witcher-i
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Nvidia’s RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking ray traced trees to go Witcher-ing within | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these FPS Elder Scrolls wannabe Tainted Grail: The Fall of Avalon gets a ‘huge’ update overhauling its weaker third act with new locations, quests, enemies and more Graphics Cards Exceptional performance for ultra-fast gaming? 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The highly-anticipated, Unreal Engine 5-based game has dazzled in the trailers and graphics breakdowns to date, and now Nvidia has announced it’ll be using a new RTX Mega Geometry foliage system to make its path-traced trees tip-top.RTX Mega Geometry first cropped up as an Unreal Engine 5 Nanite-enhancement tool at the start of this year, allowing developers to accelerate bounding volume hierarchy building to ray trace up to 100x more triangles than previous methods.By intelligently updating clusters of triangles in batches, Nvidia claims a significantly reduced CPU overhead and much increased performance when using this method. Now, a foliage-based implementation has been announced for The Witcher 4 as part of Nvidia’s Geforce On Community Update, taking Nvidia’s performance-improving tech and applying it to the “extreme challenge” of the game’s Nanite-enhanced, supremely-dense forests.Article continues below You may like Nvidia’s promising ‘4K 240 Hz path traced gaming’ with DLSS 4.5 but do you want 6x Multi Frame Gen? Resident Evil Requiem’s path tracing is tough on GPUs but it probably won’t take as long as ray tracing did to become a mainstream option in games New Intel graphics driver claims a remarkable 35% performance boost for Panther Lake’s nifty little iGPU in Witcher 3 at

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