Ruiner 2 promises to evolve the original top-down shooter 'into a deep, systems-driven action RPG'

Ruiner 2 promises to evolve the original top-down shooter 'into a deep, systems-driven action RPG'
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Ruiner 2 promises to evolve the original top-down shooter ‘into a deep, systems-driven action RPG’ | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these FPS It’s taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: ’12 years of beta testing has led us to this’ FPS Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS FPS The creators of Postal just announced a new FPS where you play as a victim of the Postal Dude’s original killing spree, which is certainly an angle Games Upcoming 2026 games: All the new PC games you won’t want to miss, from big hits to hidden gems RPG Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn’t feel out of place in a Diablo game Horror Can Resident Evil Requiem finally make good on Resident Evil 6’s best and most botched idea? 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And we’re not lying’ RPG Clockwork Revolution: All the key details on InXile’s steampunk FPS RPG PopularNEW: PC Gamer Clips!Resident EvilArc RaidersBest PC gearGame Quizzes Games Action Ruiner 2 promises to evolve the original top-down shooter ‘into a deep, systems-driven action RPG’ News By Andy Chalk published 5 March 2026 After nearly a decade of waiting, Ruiner is finally getting a sequel. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Reikon Games) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. 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Subscribe to our newsletter Released in 2017, Ruiner is a stylish, brutal top-down shooter that earned an 84% in our review as “a superb, if short, whirlwind of cyber-violence and sightseeing.” Nearly a decade later, developer Reikon Games says a sequel is finally on the way.Ruiner 2 will take players back to the corporate-ruled cyber-awfulness of Rengkok, “and the wasteland beyond,” where everything sucks and you can’t even escape into the quiet mercy of death because it’s against the terms of your contract. So, Plan B: Escape by killing everything else. RUINER 2 – Official Reveal Trailer | Co-op Action RPG – YouTube Watch On The new Ruiner certainly looks a lot like the original, and Reikon says the basics are still in place: Enemies are relentless, and you either kill or you die. But it also promises significantly more gameplay depth: Reikon says Ruiner 2 “evolves the cult-classic top-down shooter into a deep, systems-driven action RPG,” and gives players a roster of up to three “combat bodies” called Shells that can be switched between instantly during fights. You may like Open world RPG shooter No Law is going straight on my wishlist after its Game Awards reveal—we spoke to the devs to find out more Early access multiplayer shooter Out of Action is, ironically, full of action, with cyborg ninjas blasting each other in a mix of Titanfall and Max Payne The new Control game isn’t a shooter, it’s not set in the Oldest House, and it doesn’t star Jesse Faden—but, y’know, otherwise it seems like a faithful follow-up From the Steam page: “Rather than being locked into a single class for a hundred hours, you build a roster. Each Shell hits differently—distinct playstyle, special abilities, a different role in the slaughter. You don’t unlock them in a menu. You take them by killing the bosses that hunt you.”Every Shell in your roster features a deep, specialized progression path – four skills, each with branching nodes that change how those skills behave, not just how hard they hit. The deeper you go, the further your build drif

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