The great RPG debate: Defined playable characters or blank slates? | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these RPG Tabletop gaming saved videogame RPGs RPG Larian says Divinity’s character customisation will be ‘even better’ than Baldur’s Gate 3’s: ‘More colors, more options, more control’ MMO Question time: What role—tank, healer, or DPS—do you actually play in MMORPGS, and why? 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Almost nobody’ RPG Divinity: Original Sin 2’s brilliant armor system is one of a kind in RPGs, and I’m bummed we’ll apparently never see it again Popular PC Gamer ClipsCrimson DesertMarathonBest PC gearGDCQuizzes Games RPG The great RPG debate: Defined playable characters or blank slates? Features By Fraser Brown published 21 March 2026 Do you prefer predefined heroes like Geralt, or do you want to make your own from scratch? When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter PC Gamer Get the PC Gamer Newsletter Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. 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Subscribe to our newsletter Dungeon MasterWelcome to Dungeon Master, PC Gamer’s regular RPG column, where Online Editor Fraser Brown (and guests) delves into PC gaming’s most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke.What’s better? An RPG that gives you a pre-defined character with an immutable history and set-in-stone personality traits, or one that lets you just create whatever kind of hero (or villain) you fancy? It’s like comparing apples and oranges—by which I mean there’s absolutely a correct answer. Clearly apples are the superior choice.OK, maybe it’s a trickier question than I’m making it out to be. When I initially decided I wanted you lot to tell me what you prefer, my own answer seemed to be clear. I want blank slates. I’m an old-school roleplayer, so I like my RPGs to give me the freedom and flexibility of a tabletop game, crafting my adventurer instead of stepping into a pre-existing character’s shoes.These RPGs tend to be the ones with the most extensive roleplaying options and build potential, and they’re usually more fun to replay. I’m talking Baldur’s Gate, Icewind Dale, Dragon Age (to a degree), Fallout and Skyrim. Easy, then! That’s my choice. Blank slates are apples.Article continues below You may like Tabletop gaming saved videogame RPGs Larian says Divinity’s character customisation will be ‘even better’ than Baldur’s Gate 3’s: ‘More colors, more options, more control’ Question time: What role—tank, healer, or DPS—do you actually play in MMORPGS, and why? Except, when I actually thought about the RPGs I love the most, with the stories I can’t get out of my head, they were just as often the ones with more defined protagonists. Mass Effect, The Witcher, Disco Elysium, Planescape Torment—all games I’m absolutely smitten with. What these games typically lack in buildcrafting fun, they tend to make up for with more resonant stor
The great RPG debate: Defined playable characters or blank slates?
The great RPG debate: Defined playable characters or blank slates?