Turtle Team-Up turns Magic: The Gathering into a chill co-op game so you don't have to beat your friends and feel bad about it

Turtle Team-Up turns Magic: The Gathering into a chill co-op game so you don't have to beat your friends and feel bad about it
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Turtle Team-Up turns Magic: The Gathering into a chill co-op game so you don’t have to beat your friends and feel bad about it | PC Gamer Skip to main content Open menu Close main menu PC Gamer THE GLOBAL AUTHORITY ON PC GAMES US Edition UK US Canada Australia Subscribe Sign in View Profile Sign out Search Search PC Gamer Games Hardware News Reviews Guides Video Forum More PC Gaming Show PC Gamer Clips Software Codes Coupons Movies & TV Magazine Newsletter Affiliate links Meet the team Community guidelines About PC Gamer PC Gamer Magazine SubscriptionWhy subscribe?Subscribe to the world’s #1 PC gaming magTry a single issue or save on a subscriptionIssues delivered straight to your door or device From$1Subscribe now Don’t miss these RPG Esoteric Ebb isn’t just the best Disco since Disco, it’s the closest anyone’s come to the magic of tabletop D&D in a videogame RPG It’s only March, but I’m calling it: Esoteric Ebb is 2026’s best RPG and the first worthy successor to Disco Elysium Games The best co-op games to drag your pals into Horror Burglin’ Gnomes is the next great friend-slop game that everyone with a PC and at least one other friend should check out The Witcher Reigns The Witcher review: Pick a path Roguelike Two of Mewgenics’ most memorable areas were directly inspired by a brutal and brilliant tabletop RPG Roguelike Thanks to Mewgenics’ cruel sidequest items, I’ve accidentally created the conditions for the most cursed run ever Roguelike This dice-rolling roguelite is like Balatro on steroids, and its bosses are pure evil Action The Awaysis demo has taught me what Diablo always needed was a crumb of Gang Beasts slapstick Card Game If you’ve ever had a crippling Vampire Survivors or Slay the Spire habit, avoid Vampire Crawlers at all costs Roguelike Mewgenics review: The creator of The Binding of Isaac has transcended his own past work with this sprawling, ridiculous, and endlessly surprising roguelike RPG The only CRPG using D&D’s original setting is finally on Steam, with fan patches and quality-of-life fixes pre-installed Card Game Surprise: Slay the Spire 2 is bringing 4-player co-op when it hits early access on March 6 FPS Highguard review Third Person Shooter Arc Raiders design director says players ‘never worked together’ in testing, but the emergence of care bear lobbies ‘encourages us to lean toward giving opportunities to have friendly interactions’ PopularNEW: PC Gamer Clips!Resident EvilArc RaidersBest PC gearGame Quizzes Games Card Game Magic: The Gathering Turtle Team-Up turns Magic: The Gathering into a chill co-op game so you don’t have to beat your friends and feel bad about it Features By Jody Macgregor published 5 March 2026 The power of friendship. 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From first-look trailers, interviews, reviews and explainers, we’ve got you covered. Signup + Once a month SFX Get sneak previews, exclusive competitions and details of special events each month! Signup + An account already exists for this email address, please log in. Subscribe to our newsletter I used to play a lot of co-operative board games like Arkham Horror, Pandemic, and Space Alert, where it’s you and your friends against the board. They’re great, because instead of playing a board game for an hour or more and then having your friends be cross at you for thrashing them, the board wins and you all get to feel equally bad instead.The board would usually win because we don’t allow backseat driving, or quarterbacking—that’s when the player with the most experience takes over for newbies, basically puppeteering them instead of letting them make their own mistakes. It’s always a problem with co-op games, which can be super easy if you play at maximum efficiency but super hard if you just muddle through and react to situations as they happen.Turtle Team-Up turns Magic: The Gathering’s TMNT crossover into a co-op game. It’s a box with four 60-card decks, one themed around each Ninja Teen, as well as a set of cards for bosses and events those two-to-four players using the Turtle decks will have to deal with. (While you can expand the Turtle decks with random cards you get from booster packs, the ones in the box will always be the same, designed for balance and synergy.) You may like The Teenage Mutant Ninja Turtles Magic set includes a deck inspired by the videogames WotC says there are no plans for a Harry Potter Magic set, ‘The Magic Multiverse has its own school of Magic at Strixhaven’ New Magic: The Gathering infinite combo is just making The Hulk step on caltrops over and over until he’s mad enough to win It starts easy. As in a normal game of Magic, the players bring out land—the broccoli-pizza forest card was an instant favorite—and tap it to play cards representing a growing army of creatures. After one peaceful turn you flip the top boss of the boss deck and find out if you’re up against Bebop or Leatherhead or whoever, each with their own debuff or special ability, then flip some event cards (the amount differs depending how many players you have). Those event cards mi

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